Day 12 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 06/24/2025 - Last Updated: 07/07/2025 - All Ghillied Up V2
Bracket: SC5 D1 [A]
Smacky Cup #5 - Division 1 [A]
- Contact tournament organizer
Message the tournament organizer for any questions or issues.
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
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Soc
Units gain +10% attack and +10% defense.
20:00:18
0
  • 36
    Units in vision only
    Unit-count sprite
    x 17
    Unit-count sprite
    x 2
    Unit-count sprite
    x 7
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
  • 156900
  • 25000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
None [ 20900 / 90000 ] Ex Machina [ 20900 / 90000 ]
BestMike
Units gain +10% attack and +10% defense.
00:00:00
27100
  • 30
    Units in vision only
    Unit-count sprite
    x 1
    Unit-count sprite
    x 19
    Unit-count sprite
    x 2
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 110300
  • 23000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
None [ 35650 / 90000 ] Ex Machina [ 35650 / 90000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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