Day 12 - Turn: 02d 13h 26m - Total: 16d 20h 05m
Game Started: 08/26/2025 - Last Updated: 08/31/2025 - 1vs1 Normandie
Bracket: SC5 D5 [B]
Smacky Cup #5 - Division 5 [B]
- Contact tournament organizer
Message the tournament organizer for any questions or issues.
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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onetrickwolf
Units gain +10% attack and +10% defense.
16:20:04
18800
  • 25
    Units in vision only
    Unit-count sprite
    x 1
    Unit-count sprite
    x 15
    Unit-count sprite
    x 1
    Unit-count sprite
    x 5
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 84200
  • 18000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
None [ 28150 / 90000 ] Ex Machina [ 28150 / 90000 ]
g3rd0
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
21:03:20
0
  • 32
    Units in vision only
    Unit-count sprite
    x 17
    Unit-count sprite
    x 5
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 112200
  • 19000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Meteor Strike [ 22550 / 54000 ] Meteor Strike II [ 22550 / 90000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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