Controlled Chaos
Day 5 - Boot: 00d 00h 00m - AET:
Game Started: 12/15/2005 - Last Updated: 02/17/2006 - Controlled Chaos
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Ultra Storm
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
1800
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Terrain Tactics [ 13692.4 / 27000 ] Prime Tactics [ 13692.4 / 81000 ]
Sakura
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
82560
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Gold Rush [ 14999.2 / 27000 ] Power of Money [ 14999.2 / 81000 ]
got chicken?
Units gain +10% attack.
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Black Wave [ 3000 / 27000 ] Black Storm [ 3000 / 81000 ]
ThisGuyHere
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
42800
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Market Crash [ 1460 / 27000 ] War Bonds [ 1460 / 81000 ]
golden_cow2
Units cost is reduced to 90% (10% cheaper).
28100
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Barter [ 0 / 27000 ] Merchant Union [ 0 / 81000 ]
Whiplash
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
43800
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Copter Command [ 600 / 27000 ] Airborne Assault [ 600 / 81000 ]
Shadow Star
Units gain +10% attack.
41800
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Black Wave [ 3642.4 / 27000 ] Black Storm [ 3642.4 / 81000 ]
thatAWguy
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
27200
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Tsunami [ 1004.8 / 27000 ] Typhoon [ 1004.8 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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