2v2v2v2 Pirates Battle!
Day 15 - Turn: 06d 02h 50m - Total: 11d 04h 58m
Game Started: 06/06/2025 - Last Updated: 08/07/2025 - Pirates
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
OhMySwineherd
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
08:23:34
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    Units in vision only
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Player team
Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
melly
Units repair +1 additional HP (note: liable for costs).
16:10:00
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Player team
Lucky Lass [ 10800 / 37800 ] Covering Fire [ 10800 / 75600 ]
modybody
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
11:04:57
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Player team
Max Force [ 27000 / 27000 ] Max Blast [ 54000 / 54000 ]
HanzBrixxx
Units gain +30% attack, but lose -20% defense.
14:01:31
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Player team
POWER
.,mnbvcxz
Units repair +1 additional HP (note: liable for costs).
06:09:39
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Player team
Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 54000 ]
PrismaticStorm
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
12:23:20
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Player team
Max Force [ 43200 / 43200 ] Max Blast [ 86400 / 86400 ]
theonefreeman12
No day-to-day abilities.
01:00:19
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Player team
Hyper Repair [ 26650 / 32400 ] Hyper Upgrade [ 26650 / 64800 ]
Fedex223
No day-to-day abilities.
16:17:51
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Player team
Hyper Repair [ 900 / 37800 ] Hyper Upgrade [ 900 / 75600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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