vinland
Day 43 - Turn: 00d 00h 00m - Total: 17d 00h 25m
Game Started: 06/06/2025 - Last Updated: 08/21/2025 - ! Vinland v2.0
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
damopl
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
10:08:16
25000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 35440 / 54000 ]
dashwood
Units cost is reduced to 90% (10% cheaper).
05:12:29
28650
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Barter [ 11540 / 27000 ] Merchant Union [ 11540 / 45000 ]
Mother Knows Best State
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
03:00:00
12000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Coldblood
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
03:00:00
12000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Balzak
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
10:10:18
34400
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Snipe Attack [ 11100 / 27000 ] Super Snipe [ 11100 / 54000 ]
ElJuan
Units cost is reduced to 90% (10% cheaper).
13:20:14
6980
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Barter [ 32400 / 32400 ] Merchant Union [ 45910 / 54000 ]
melly
Units cost +20% more to build, but gain +30% attack and defense.
25:19:46
84620
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Morale Boost [ 93600 / 93600 ] Samurai Spirit [ 163800 / 163800 ]
soundsgood
Luck on attacks is -9% to +24%.
17:00:24
136000
  • 31
    Unit-count sprite
    x 5
    Unit-count sprite
    x 10
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 233200
  • 152000
    0/?
    0/?
    0/?
    0/?
    0/?
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    0/?
Brute Force [ 0 / 81000 ] Barbaric Blow [ 0 / 162000 ]
SKeLeDríno
Units gain +30% attack, but lose -20% defense.
09:01:28
25500
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Knuckleduster [ 27000 / 27000 ] Haymaker [ 47270 / 54000 ]
JIPS
Units cost is reduced to 90% (10% cheaper).
29:11:24
193285
  • 70
    Unit-count sprite
    x 4
    Unit-count sprite
    x 6
    Unit-count sprite
    x 12
    Unit-count sprite
    x 7
    Unit-count sprite
    x 2
    Unit-count sprite
    x 14
    Unit-count sprite
    x 8
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 7
    Unit-count sprite
    x 5
  • 960750
  • 142000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Barter [ 81000 / 81000 ] Merchant Union [ 90780 / 135000 ]
sofaset2000USD
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
05:13:01
29400
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Gold Rush [ 2980 / 21600 ] Power of Money [ 2980 / 64800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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