world wr 2
Day 3 - Boot: 00d 00h 00m - AET:
Game Started: 04/17/2011 - Last Updated: 08/20/2011 - World War III
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
jordanst jordanst
No day-to-day abilities.
101400
Sideslip [ 0 / 27000 ] Sidewinder [ 0 / 81000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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Player team
Slazzy Slazzy
No day-to-day abilities.
41000
POWER
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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Player team
tenbobo tenbobo
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
19960
Gold Rush [ 0 / 27000 ] Power of Money [ 0 / 81000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Player team
gamer20 gamer20
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
47600
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 81000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Player team
Boss_25 Boss_25
Units gain +10% attack.
35600
SUPER
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
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Player team
golden_cow2 golden_cow2
Units cost is reduced to 90% (10% cheaper).
4350
Barter [ 0 / 27000 ] Merchant Union [ 0 / 81000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Player team
mjacoby99 mjacoby99
No day-to-day abilities.
38800
Sideslip [ 16825 / 27000 ] Sidewinder [ 16825 / 81000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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Player team
2computer1 2computer1
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
42400
Meteor Strike [ 8480 / 27000 ] Meteor Strike II [ 8480 / 81000 ]
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
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Player team
Rune the Koopa Rune the Koopa
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
29600
Meteor Strike [ 0 / 27000 ] Meteor Strike II [ 0 / 81000 ]
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
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Player team
theguynamedjim theguynamedjim
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
33960
Gold Rush [ 27000 / 27000 ] Power of Money [ 54000 / 81000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Player team
vunguyenquang90 vunguyenquang90
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
50000
Snipe Attack [ 8470 / 27000 ] Super Snipe [ 8470 / 81000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Player team
bigbob774 bigbob774
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
13800
Max Force [ 0 / 27000 ] Max Blast [ 0 / 81000 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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