3v1teamgame
Day 20 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 04/16/2011 - Last Updated: 07/25/2011 - (3)(RPG)3v1 Inpossible mission
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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jasonhan0426
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
38593
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Player team
Gold Rush [ 1352.5 / 27000 ] Power of Money [ 1352.5 / 81000 ]
Market Crash [ 18290 / 27000 ] War Bonds [ 18290 / 81000 ]
omnomnom
Units cost is reduced to 90% (10% cheaper). Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
94220
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Player team
Barter [ 26011.7 / 27000 ] Merchant Union [ 26011.7 / 81000 ]
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 42548.5 / 81000 ]
RoarkIsAwesome
Units gain +30% attack, but lose -20% defense. No day-to-day abilities.
55700
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Player team
Knuckleduster [ 27000 / 27000 ] Haymaker [ 47385 / 81000 ]
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 54000 / 81000 ]
GAMEGY
No day-to-day abilities. Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
19930
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Player team
Sideslip [ 27000 / 27000 ] Sidewinder [ 59990 / 81000 ]
Market Crash [ 27000 / 27000 ] War Bonds [ 54000 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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