2v2v2v2 Map Test
Day 4 - Turn: 03d 14h 30m - Total: 05d 09h 33m
Game Started: 06/08/2025 - Last Updated: 06/14/2025 - Big Whoop [v0.86]
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Paragon1
Units repair +1 additional HP (note: liable for costs).
01:16:03
6000
  • 14
    Unit-count sprite
    x 14
  • 14000
  • 9000
Player team
Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 54000 ]
andymans
No day-to-day abilities.
05:23:34
1000
  • 14
    Unit-count sprite
    x 13
    Unit-count sprite
    x 1
  • 17000
  • 10000
Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
PrismaticStorm
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
05:18:02
6000
  • 14
    Unit-count sprite
    x 14
  • 14000
  • 9000
Player team
Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
CaptainBaron
No day-to-day abilities.
05:09:32
10000
  • 10
    Unit-count sprite
    x 10
  • 10000
  • 7000
Player team
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
Old Spice
Units repair +1 additional HP (note: liable for costs).
04:20:18
4000
  • 12
    Unit-count sprite
    x 12
  • 12000
  • 8000
Player team
Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 54000 ]
Lord Percy
No day-to-day abilities.
04:14:40
4000
  • 12
    Unit-count sprite
    x 12
  • 12000
  • 7000
Player team
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
PRN
No day-to-day abilities.
04:22:22
4000
  • 12
    Unit-count sprite
    x 12
  • 12000
  • 8000
Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Narwalgod
Units repair +1 additional HP (note: liable for costs).
04:12:54
4000
  • 12
    Unit-count sprite
    x 12
  • 12000
  • 8000
Player team
Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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