Map Test 1,5k Fog Tag
Day 11 - Turn: 02d 18h 59m - Total: 12d 13h 26m
Game Started: 06/08/2025 - Last Updated: 06/20/2025 - Beijing's Golden Mountains
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Simpcazador
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
12:13:25
11200
  • 31
    Units in vision only
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 14
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 5
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 162100
  • 34500
Enhanced Vision [ 27000 / 27000 ] Counter Break [ 39850 / 45000 ]
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 38525 / 54000 ]
Caliyuga
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
08:06:52
14300
  • 45
    Units in vision only
    Unit-count sprite
    x 3
    Unit-count sprite
    x 25
    Unit-count sprite
    x 11
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
  • 153100
  • 39000
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 49450 / 54000 ]
Double Time [ 24725 / 27000 ] Victory March [ 24725 / 72000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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