MMMF 4-Way
Day 3 - Turn: 00d 00h 00m - Total: 00d 12h 08m
Game Started: 06/08/2025 - Last Updated: 06/13/2025 - (4) Giant Fortress
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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TheMasterpiece
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
06:00:14
12500
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
OmarGuy
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units (even air units) gain +10% attack power on plains.
09:23:48
11500
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
Jmenton55
Luck on attacks is +0 to +19%. Units repair +1 additional HP (note: liable for costs).
09:21:47
11500
  • 0
    Units in vision only
  • 0
  • 0
Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 54000 ]
Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 54000 ]
Pain_Meep
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). Luck on attacks is +0 to +19%.
12:07:16
16000
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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