Fight or die
Day 22 - Turn: 01d 14h 30m - Total: 37d 20h 31m
Game Started: 06/08/2025 - Last Updated: 08/03/2025 - Another Europe Map
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Meteor
Angry nell I told you this would happen!
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luckyhero7
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
45:00:42
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POWER
Paragon1
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
29:13:11
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Gold Rush [ 5580 / 36000 ] Power of Money [ 5580 / 108000 ]
ScribEnthusiast
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
37:20:30
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Snipe Attack [ 43200 / 43200 ] Super Snipe [ 48350 / 86400 ]
Old Spice
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
39:18:56
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POWER
zipper
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
40:16:27
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Meteor Strike [ 64800 / 64800 ] Meteor Strike II [ 95880 / 108000 ]
Deedlith
Units cost is reduced to 90% (10% cheaper).
39:20:11
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Barter [ 37800 / 37800 ] Merchant Union [ 55680 / 63000 ]
HAP
Units cost +20% more to build, but gain +30% attack and defense.
33:17:02
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Morale Boost [ 0 / 43200 ] Samurai Spirit [ 0 / 75600 ]
ffa player
Luck on attacks is -14% to +29%.
14:18:54
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Overclock [ 4700 / 27000 ] System Crash [ 4700 / 63000 ]
YadreLevu
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
36:17:23
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SUPER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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