FFA
Day 24 - Turn: 00d 00h 00m - Total: 16d 20h 44m
Game Started: 06/09/2025 - Last Updated: 08/06/2025 - 1600 megatanks
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Lordkilla12
Units gain +10% attack and +10% defense.
14:22:00
14400
  • 12
    Unit-count sprite
    x 12
  • 294000
  • 2000
    0/?
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None [ 1400 / 144000 ] Ex Machina [ 1400 / 144000 ]
4ldwin
No day-to-day abilities.
06:21:19
3200
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
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Hyper Repair [ 37800 / 37800 ] Hyper Upgrade [ 75600 / 75600 ]
wolves4thewin
No day-to-day abilities.
10:08:34
16000
  • 0
  • 0
  • 0
    0/?
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    0/?
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    0/?
Hyper Repair [ 0 / 48600 ] Hyper Upgrade [ 0 / 97200 ]
Murdok
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
05:06:47
520
  • 0
  • 0
  • 0
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Gold Rush [ 21600 / 21600 ] Power of Money [ 31000 / 64800 ]
bartek1999bomba@o2.pl
No day-to-day abilities.
16:20:43
42400
  • 82
    Unit-count sprite
    x 82
  • 2262400
  • 2000
    0/?
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Hyper Repair [ 25200 / 81000 ] Hyper Upgrade [ 25200 / 162000 ]
Zubaz
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
11:12:37
40400
  • 31
    Unit-count sprite
    x 31
  • 618800
  • 2000
    0/?
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Meteor Strike [ 50400 / 108000 ] Meteor Strike II [ 50400 / 180000 ]
xyzwarrior
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
05:00:00
2000
  • 0
  • 0
  • 0
    0/?
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Meteor Strike [ 54000 / 54000 ] Meteor Strike II [ 90000 / 90000 ]
trigue92
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
11:02:21
52400
  • 0
  • 0
  • 0
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Enhanced Vision [ 54000 / 54000 ] Counter Break [ 90000 / 90000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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