14 nations battle
Day 11 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 04/20/2011 - Last Updated: 08/04/2011 - The Fight of Fourteen Nations
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Meteor
Angry nell I told you this would happen!
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golden_cow2 golden_cow2
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
19800
Copter Command [ 11376.3 / 27000 ] Airborne Assault [ 11376.3 / 81000 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
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nickdown nickdown
Units cost is reduced to 90% (10% cheaper).
42390
Barter [ 12762 / 27000 ] Merchant Union [ 12762 / 81000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Abroxas Abroxas
Units cost +20% more to build, but gain +30% attack and defense.
360
Morale Boost [ 27000 / 27000 ] Samurai Spirit [ 37990.3 / 81000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Pandekager Pandekager
No day-to-day abilities.
15800
Sideslip [ 6470 / 27000 ] Sidewinder [ 6470 / 81000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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General_Roque General_Roque
Units cost +20% more to build, but gain +30% attack and defense.
23120
Morale Boost [ 11765.2 / 27000 ] Samurai Spirit [ 11765.2 / 81000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Maxim_Fleury Maxim_Fleury
No day-to-day abilities.
7500
Hyper Repair [ 22113.2 / 27000 ] Hyper Upgrade [ 22113.2 / 81000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Finisher95 Finisher95
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
9000
Copter Command [ 806.4 / 27000 ] Airborne Assault [ 806.4 / 81000 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
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Neville Longbottom Neville Longbottom
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
6600
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 43221.3 / 81000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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milciu milciu
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
6000
Meteor Strike [ 2035 / 27000 ] Meteor Strike II [ 2035 / 81000 ]
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
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Demonkiller24 Demonkiller24
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
3000
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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lord_jamlo lord_jamlo
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
3000
Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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HelloSkitty HelloSkitty
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
24600
Double Time [ 9820 / 27000 ] Victory March [ 9820 / 81000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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Jup Jup
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
14000
Terrain Tactics [ 9746.8 / 27000 ] Prime Tactics [ 9746.8 / 81000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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THUNDER_5 THUNDER_5
Units cost is reduced to 90% (10% cheaper).
10100
Barter [ 1609.6 / 27000 ] Merchant Union [ 1609.6 / 81000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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