Day 16 - Turn: 04d 22h 26m - Total: 10d 14h 18m
Game Started: 06/10/2025 - Last Updated: 08/16/2025 - Vadum of Valhalla
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Arthur Fucksake
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
04:10:00
300
  • 45
    Unit-count sprite
    x 3
    Unit-count sprite
    x 23
    Unit-count sprite
    x 1
    Unit-count sprite
    x 12
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 186500
  • 23000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Terrain Tactics [ 14250 / 43200 ] Prime Tactics [ 14250 / 75600 ]
just.ilom
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
10:14:17
21900
  • 26
    Unit-count sprite
    x 11
    Unit-count sprite
    x 6
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 120300
  • 21000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 63000 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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