Tournament mode on !!
Day 18 - Turn: 02d 13h 44m - Total: 13d 02h 22m
Game Started: 06/13/2025 - Last Updated: 08/02/2025 - You wanna have a tournament?
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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gostop1423
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
20:23:35
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Max Force [ 37800 / 37800 ] Max Blast [ 69250 / 75600 ]
Miranza
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
13:02:21
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Terrain Tactics [ 34250 / 43200 ] Prime Tactics [ 34250 / 75600 ]
CleanerCode
No day-to-day abilities.
13:19:37
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Hyper Repair [ 10850 / 32400 ] Hyper Upgrade [ 10850 / 64800 ]
Deedlith
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
19:23:58
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Terrain Tactics [ 43200 / 43200 ] Prime Tactics [ 75600 / 75600 ]
BoldGiraffe
No day-to-day abilities.
06:01:39
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Hyper Repair [ 0 / 48600 ] Hyper Upgrade [ 0 / 97200 ]
SeaweedCowboy
No day-to-day abilities.
13:20:23
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Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 54000 / 54000 ]
Unepetitefleur
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
16:23:52
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Enhanced Vision [ 32400 / 32400 ] Counter Break [ 54000 / 54000 ]
freeboota
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
13:00:54
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Max Force [ 37800 / 37800 ] Max Blast [ 75600 / 75600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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