Tournament mode on !!
Day 39 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 06/13/2025 - Last Updated: 09/03/2025 - You wanna have a tournament?
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
gostop1423 gostop1423
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
20:23:35
50400
Max Force [ 37800 / 37800 ] Max Blast [ 69250 / 75600 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
  • 0
    Units in vision only
  • 0
  • 0
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Miranza Miranza
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
12:07:43
116400
Terrain Tactics [ 34250 / 43200 ] Prime Tactics [ 34250 / 75600 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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    Units in vision only
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CleanerCode CleanerCode
No day-to-day abilities.
00:00:00
800100
Hyper Repair [ 21050 / 32400 ] Hyper Upgrade [ 21050 / 64800 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
  • 74
    Units in vision only
    Unit-count sprite
    x 8
    Unit-count sprite
    x 14
    Unit-count sprite
    x 20
    Unit-count sprite
    x 9
    Unit-count sprite
    x 6
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 10
    Unit-count sprite
    x 3
  • 386800
  • 55000
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Deedlith Deedlith
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
38:05:20
380200
Terrain Tactics [ 35900 / 50400 ] Prime Tactics [ 35900 / 88200 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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    Units in vision only
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BoldGiraffe BoldGiraffe
No day-to-day abilities.
06:01:39
900
Hyper Repair [ 12000 / 48600 ] Hyper Upgrade [ 12000 / 97200 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
  • 0
    Units in vision only
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SeaweedCowboy SeaweedCowboy
No day-to-day abilities.
13:20:23
15400
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 54000 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
  • 0
    Units in vision only
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Unepetitefleur Unepetitefleur
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
16:23:52
50600
Enhanced Vision [ 32400 / 32400 ] Counter Break [ 54000 / 54000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
  • 0
    Units in vision only
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freeboota freeboota
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
21:12:41
391800
Max Force [ 48600 / 48600 ] Max Blast [ 69500 / 97200 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
  • 37
    Units in vision only
    Unit-count sprite
    x 3
    Unit-count sprite
    x 8
    Unit-count sprite
    x 6
    Unit-count sprite
    x 2
    Unit-count sprite
    x 4
    Unit-count sprite
    x 12
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 200300
  • 35000
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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