Day 1 - Turn: 06d 21h 31m - Total: 07d 21h 31m
Game Started: 06/14/2025 - Last Updated: 06/17/2025 - Team or Tear
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Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Cambio
Luck on attacks is +0 to +19%.
07:12:00
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    Units in vision only
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Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 54000 ]
Joey.Buttafuoco
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
07:23:43
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    Units in vision only
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
HAP
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
07:23:43
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    Units in vision only
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Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
Finleycream
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
07:04:38
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    Units in vision only
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Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
CleanerCode
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
07:21:40
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    Units in vision only
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
ErzwinGS
Luck on attacks is +0 to +19%.
07:23:50
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    Units in vision only
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Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 54000 ]
tayzzer
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
07:23:41
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    Units in vision only
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Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
melly
No day-to-day abilities.
07:15:05
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    Units in vision only
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Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
陆沉
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
07:22:40
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    Units in vision only
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Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
Kirk
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
07:13:57
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    Units in vision only
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Lord Percy
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
07:16:50
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    Units in vision only
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
NayaVanh
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
07:17:25
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    Units in vision only
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
JikanZanguin1989
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
07:21:30
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    Units in vision only
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Flameche93
Luck on attacks is +0 to +19%.
07:00:00
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    Units in vision only
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Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 54000 ]
andy123121
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
07:00:00
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    Units in vision only
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
quacktagon
Luck on attacks is -14% to +29%.
07:00:00
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    Units in vision only
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Overclock [ 0 / 27000 ] System Crash [ 0 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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