Classic Rock
Day 8 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 04/27/2011 - Last Updated: 06/07/2011 - Glory Islands
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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nickdown
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
129700
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Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 32100 / 81000 ]
Tsunami [ 0 / 27000 ] Typhoon [ 0 / 81000 ]
Darth Hawke
Unaffected by snow, but rain affects him the same as snow would for others. Units gain +10% attack.
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Blizzard [ 15660 / 27000 ] Winter Fury [ 15660 / 81000 ]
Black Wave [ 0 / 27000 ] Black Storm [ 0 / 81000 ]
jasonhan0426
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
125600
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Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 59600 / 81000 ]
Tsunami [ 2800 / 27000 ] Typhoon [ 2800 / 81000 ]
scubaman09
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. No day-to-day abilities.
63500
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Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 75955 / 81000 ]
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 36985 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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