4
Day 8 - Turn: 18d 08h 16m - Total: 94d 19h 43m
Game Started: 06/18/2025 - Last Updated: 08/06/2025 - A four-leaf clover DX
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
affar
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
94:19:42
12800
  • 8
    Unit-count sprite
    x 6
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 32600
  • 6000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Snipe Attack [ 5900 / 27000 ] Super Snipe [ 5900 / 54000 ]
NeotankGanymede2025
Units cost +20% more to build, but gain +30% attack and defense.
115:07:20
3680
  • 15
    Unit-count sprite
    x 13
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 34800
  • 8000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Morale Boost [ 16720 / 36000 ] Samurai Spirit [ 16720 / 63000 ]
Unepetitefleur
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
116:09:34
2600
  • 14
    Unit-count sprite
    x 9
    Unit-count sprite
    x 1
    Unit-count sprite
    x 4
  • 44800
  • 7000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Snipe Attack [ 7560 / 27000 ] Super Snipe [ 7560 / 54000 ]
Anon314
Units cost +20% more to build, but gain +30% attack and defense.
80:15:59
11000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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