8p Seoul (6/16/25) E
Day 17 - Turn: 06d 17h 37m - Total: 16d 23h 34m
Game Started: 06/18/2025 - Last Updated: 08/09/2025 - Seoul (8p)
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Joey.Buttafuoco
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
19:04:31
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Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
bartek1999bomba@o2.pl
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
18:05:09
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Lightning Drive [ 32400 / 32400 ] Lightning Strike [ 97200 / 97200 ]
Croliv
Units (even air units) gain +10% attack power on roads.
12:08:37
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Forced March [ 8900 / 43200 ] Trail of Woe [ 8900 / 72000 ]
PrismaticStorm
Luck on attacks is +0 to +19%.
16:03:50
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Lucky Star [ 17650 / 32400 ] Lady Luck [ 17650 / 64800 ]
Stormrider
No day-to-day abilities.
16:23:33
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Hyper Repair [ 32400 / 32400 ] Hyper Upgrade [ 64800 / 64800 ]
Yoshino
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
04:00:45
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Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
SpiffyDC
Luck on attacks is +0 to +19%.
17:14:15
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Lucky Star [ 32400 / 32400 ] Lady Luck [ 64800 / 64800 ]
Redgamer32
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
21:09:47
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Double Time [ 37800 / 37800 ] Victory March [ 100800 / 100800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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