Day 5 - Turn: 03d 12h 01m - Total: 08d 00h 24m
Game Started: 06/17/2025 - Last Updated: 07/24/2025 - The Great City Assault
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Meteor
Angry nell I told you this would happen!
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Donny1
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
10:17:35
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Double Time [ 3000 / 27000 ] Victory March [ 3000 / 72000 ]
Betawise
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
10:17:41
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Double Time [ 6000 / 27000 ] Victory March [ 6000 / 72000 ]
HispanicAtTheDisco
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
11:07:08
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Snipe Attack [ 1950 / 27000 ] Super Snipe [ 1950 / 54000 ]
Secchi
No day-to-day abilities.
07:14:45
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Sideslip [ 8900 / 18000 ] Sidewinder [ 8900 / 45000 ]
Stormrider
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
08:21:58
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Snipe Attack [ 5500 / 27000 ] Super Snipe [ 5500 / 54000 ]
epc22
No day-to-day abilities.
10:18:41
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Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Neolith17
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
08:00:23
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Snipe Attack [ 500 / 27000 ] Super Snipe [ 500 / 54000 ]
Chilled_penguin
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
10:19:50
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Double Time [ 3600 / 27000 ] Victory March [ 3600 / 72000 ]
Simsalakek
Luck on attacks is +0 to +19%.
10:04:41
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Lucky Star [ 2250 / 27000 ] Lady Luck [ 2250 / 54000 ]
CaptainBaron
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
09:14:48
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Double Time [ 500 / 27000 ] Victory March [ 500 / 72000 ]
Feblaze
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
10:06:24
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Double Time [ 13000 / 27000 ] Victory March [ 13000 / 72000 ]
AtlasOfTheAlps
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
08:19:18
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Double Time [ 12750 / 27000 ] Victory March [ 12750 / 72000 ]
Joey.Buttafuoco
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
10:07:52
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Double Time [ 250 / 27000 ] Victory March [ 250 / 72000 ]
BoxerSlamdance
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
10:00:36
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Snipe Attack [ 3200 / 27000 ] Super Snipe [ 3200 / 54000 ]
Bulletmagnet
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
07:07:53
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Double Time [ 1300 / 27000 ] Victory March [ 1300 / 72000 ]
vs-sr
Units (even air units) gain +10% attack power on roads.
08:23:22
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Forced March [ 0 / 27000 ] Trail of Woe [ 0 / 45000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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