Day 28 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 06/17/2025 - Last Updated: 10/07/2025 - dark citadel
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Joey.Buttafuoco
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
00:00:00
152540
  • 119
    Units in vision only
    Unit-count sprite
    x 4
    Unit-count sprite
    x 13
    Unit-count sprite
    x 2
    Unit-count sprite
    x 29
    Unit-count sprite
    x 1
    Unit-count sprite
    x 7
    Unit-count sprite
    x 13
    Unit-count sprite
    x 12
    Unit-count sprite
    x 16
    Unit-count sprite
    x 4
    Unit-count sprite
    x 10
    Unit-count sprite
    x 5
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 962560
  • 147000
    0/?
    0/?
    0/?
    0/?
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Gold Rush [ 0 / 39600 ] Power of Money [ 0 / 118800 ]
Stormrider
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
20:21:51
894842
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
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    0/?
Gold Rush [ 0 / 54000 ] Power of Money [ 0 / 162000 ]
queen12
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
16:04:29
32720
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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    0/?
    0/?
    0/?
Gold Rush [ 18000 / 18000 ] Power of Money [ 43010 / 54000 ]
Sanake
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
13:17:31
31080
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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Gold Rush [ 18000 / 18000 ] Power of Money [ 21010 / 54000 ]
4ldwin
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
01:20:27
114400
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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Double Time [ 48600 / 48600 ] Victory March [ 129600 / 129600 ]
Lord Percy
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
27:06:24
119900
  • 82
    Units in vision only
    Unit-count sprite
    x 3
    Unit-count sprite
    x 29
    Unit-count sprite
    x 6
    Unit-count sprite
    x 25
    Unit-count sprite
    x 3
    Unit-count sprite
    x 4
    Unit-count sprite
    x 3
    Unit-count sprite
    x 5
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
  • 711000
  • 105000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Snipe Attack [ 26880 / 43200 ] Super Snipe [ 26880 / 86400 ]
BoxerSlamdance
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
19:09:57
21400
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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Snipe Attack [ 37800 / 37800 ] Super Snipe [ 38050 / 75600 ]
Flameche93
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
01:07:19
41300
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Snipe Attack [ 29680 / 43200 ] Super Snipe [ 29680 / 86400 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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