Day 6 - Turn: 06d 02h 53m - Total: 11d 05h 31m
Game Started: 06/17/2025 - Last Updated: 08/06/2025 - Montreal
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Meteor
Angry nell I told you this would happen!
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Donny1
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
12:13:40
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Double Time [ 3760 / 27000 ] Victory March [ 3760 / 72000 ]
maomao10694
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
02:03:28
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Gold Rush [ 2120 / 18000 ] Power of Money [ 2120 / 54000 ]
the garlic bar
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
07:02:20
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
HispanicAtTheDisco
Luck on attacks is +0 to +19%.
10:19:58
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Lucky Star [ 1050 / 27000 ] Lady Luck [ 1050 / 54000 ]
*Certified_Moron*
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
12:01:41
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
firy456
No day-to-day abilities.
08:20:16
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Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
HAP
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
12:01:43
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Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
Donny1
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
11:00:05
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Double Time [ 8220 / 27000 ] Victory March [ 8220 / 72000 ]
Secchi
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
07:14:30
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Gold Rush [ 320 / 18000 ] Power of Money [ 320 / 54000 ]
charlymandias
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
12:09:33
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Double Time [ 3600 / 27000 ] Victory March [ 3600 / 72000 ]
Joey.Buttafuoco
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
12:01:25
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Gold Rush [ 3540 / 18000 ] Power of Money [ 3540 / 54000 ]
Lord Percy
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
10:17:10
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Lightning Drive [ 900 / 27000 ] Lightning Strike [ 900 / 81000 ]
Redgamer32
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
10:13:32
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Gold Rush [ 1000 / 18000 ] Power of Money [ 1000 / 54000 ]
BoxerSlamdance
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
11:05:30
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Gold Rush [ 960 / 18000 ] Power of Money [ 960 / 54000 ]
Randir
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
10:00:38
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Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
PrismaticStorm
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
10:13:53
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Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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