Day 18 - Turn: 06d 14h 36m - Total: 16d 20h 04m
Game Started: 06/17/2025 - Last Updated: 11/27/2025 - Montreal
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Damage Calculator (Hotkey: C)
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Replay
Meteor
Angry nell I told you this would happen!
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Donny1
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
12:16:28
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Double Time [ 27000 / 27000 ] Victory March [ 32920 / 72000 ]
maomao10694
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
06:02:41
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Gold Rush [ 20480 / 28800 ] Power of Money [ 20480 / 86400 ]
the garlic bar
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
07:02:20
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
HispanicAtTheDisco
Luck on attacks is +0 to +19%.
13:19:09
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Lucky Star [ 24050 / 27000 ] Lady Luck [ 24050 / 54000 ]
*Certified_Moron*
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
20:02:03
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Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
firy456
No day-to-day abilities.
08:20:16
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Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
HAP
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
16:18:51
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SUPER
Donny1
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
06:13:59
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Double Time [ 20420 / 27000 ] Victory March [ 20420 / 72000 ]
Secchi
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
07:06:45
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Gold Rush [ 18000 / 18000 ] Power of Money [ 21200 / 54000 ]
charlymandias
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
21:09:27
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Double Time [ 37800 / 37800 ] Victory March [ 51890 / 100800 ]
Joey.Buttafuoco
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
19:13:42
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Gold Rush [ 25200 / 25200 ] Power of Money [ 75280 / 75600 ]
Lord Percy
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
16:20:03
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Lightning Drive [ 32400 / 32400 ] Lightning Strike [ 97200 / 97200 ]
Redgamer32
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
12:06:12
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Gold Rush [ 39600 / 39600 ] Power of Money [ 86560 / 118800 ]
BoxerSlamdance
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
11:15:08
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Gold Rush [ 18000 / 18000 ] Power of Money [ 19160 / 54000 ]
Randir
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
18:04:40
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SUPER
PrismaticStorm
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
06:00:40
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Gold Rush [ 9050 / 18000 ] Power of Money [ 9050 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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