heal or die
Day 17 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 06/18/2025 - Last Updated: 09/03/2025 - 1600 Submarines
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
ajaxnichols ajaxnichols
Units gain +10% attack.
252:15:52
0
Black Wave [ 48000 / 81000 ] Black Storm [ 48000 / 145800 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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EA250_1 EA250_1
Units gain +10% attack.
180:05:17
0
Black Wave [ 35000 / 54000 ] Black Storm [ 35000 / 97200 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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9coolmonkey 9coolmonkey
Units gain +10% attack.
265:11:52
10000
Black Wave [ 6000 / 81000 ] Black Storm [ 6000 / 145800 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
  • 31
    Units in vision only
    Unit-count sprite
    x 31
  • 348000
  • 0
    0/?
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Sanake Sanake
Units gain +10% attack.
222:22:01
0
Black Wave [ 48000 / 63000 ] Black Storm [ 48000 / 113400 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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    0/?
varunbelly123 varunbelly123
Units gain +10% attack.
232:22:49
0
Black Wave [ 52400 / 72000 ] Black Storm [ 52400 / 129600 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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    0/?
Stijntje Stijntje
Units gain +10% attack.
00:00:00
0
Black Wave [ 34000 / 63000 ] Black Storm [ 34000 / 113400 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
  • 1
    Units in vision only
    Unit-count sprite
    x 1
  • 2000
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
weixi weixi
Units gain +10% attack.
235:05:20
0
Black Wave [ 41000 / 63000 ] Black Storm [ 41000 / 113400 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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    0/?
ChickenCrew ChickenCrew
Units gain +10% attack.
249:13:01
0
Black Wave [ 52000 / 63000 ] Black Storm [ 52000 / 113400 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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