I fucked up ants
Day 29 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 06/18/2025 - Last Updated: 07/31/2025 - 1 vs 2 Ring of Carnage (AW2 Sturm)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
ray1996 ray1996
Units gain +10% attack.
00:00:00
105600
Black Wave [ 42180 / 99000 ] Black Storm [ 42180 / 178200 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
  • 1
    Units in vision only
    Unit-count sprite
    x 1
  • 3000
  • 30000
    0/?
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Player team
niti93 niti93
Units cost is reduced to 90% (10% cheaper).
14:08:35
30220
Barter [ 48600 / 48600 ] Merchant Union [ 72610 / 81000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
大爹 大爹
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
32:02:25
1776535
Gold Rush [ 54000 / 54000 ] Power of Money [ 153275 / 162000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
  • 35
    Units in vision only
    Unit-count sprite
    x 7
    Unit-count sprite
    x 4
    Unit-count sprite
    x 7
    Unit-count sprite
    x 11
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
  • 313200
  • 76500
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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