Day 36 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 06/29/2025 - Last Updated: 01/02/2026 - Breaking Bad: Walter White's House BETA
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
queen12 queen12
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
11:02:32
8200
Market Crash [ 0 / 18000 ] War Bonds [ 0 / 54000 ]
COP Button Reduces enemy power bar(s) by (10 * Funds / 5000)% of their maximum power bar.
SCOP Button Receives funds equal to 50% of the damage dealt when attacking enemy units.
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Player team
jakubson87 jakubson87
Units gain +10% attack and +10% defense.
13:13:16
7000
None [ 450 / 90000 ] Ex Machina [ 450 / 90000 ]
SCOP Button A 2-range missile deals 3 HP damage and prevents all affected units from acting next turn. The missile targets the opponents' greatest accumulation of unit value.
  • 0
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Player team
Arina Arina
Luck on attacks is +0 to +19%.
10:17:19
7000
Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 54000 ]
COP Button Luck is improved to +0% to +59%.
SCOP Button Luck is improved to +0% to +99%.
  • 0
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Player team
melly melly
No day-to-day abilities.
47:19:04
9400
Hyper Repair [ 43200 / 43200 ] Hyper Upgrade [ 86400 / 86400 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Player team
Soevil11 Soevil11
Luck on attacks is +0 to +19%.
07:13:40
7000
Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 54000 ]
COP Button Luck is improved to +0% to +59%.
SCOP Button Luck is improved to +0% to +99%.
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Player team
xtrwombat xtrwombat
Units gain +10% attack and +10% defense.
06:12:58
3400
None [ 4400 / 90000 ] Ex Machina [ 4400 / 90000 ]
SCOP Button A 2-range missile deals 3 HP damage and prevents all affected units from acting next turn. The missile targets the opponents' greatest accumulation of unit value.
  • 0
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Player team
Sanake Sanake
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
09:23:11
7000
Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 54000 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
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Player team
SKeLeDríno SKeLeDríno
No day-to-day abilities.
49:12:04
59400
Sideslip [ 36000 / 36000 ] Sidewinder [ 60450 / 90000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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Player team
ChaosCommander ChaosCommander
Units gain +10% attack and +10% defense.
40:19:54
40100
None [ 42300 / 198000 ] Ex Machina [ 42300 / 198000 ]
SCOP Button A 2-range missile deals 3 HP damage and prevents all affected units from acting next turn. The missile targets the opponents' greatest accumulation of unit value.
  • 0
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Player team
hydrophile hydrophile
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
61700
Double Time [ 0 / 37800 ] Victory March [ 0 / 100800 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
  • 62
    Unit-count sprite
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  • 409400
  • 46000
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Player team
OliverCromwell OliverCromwell
Luck on attacks is +0 to +19%.
42:03:32
900
Lucky Star [ 48600 / 48600 ] Lady Luck [ 65150 / 97200 ]
COP Button Luck is improved to +0% to +59%.
SCOP Button Luck is improved to +0% to +99%.
  • 61
    Unit-count sprite
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    Unit-count sprite
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    Unit-count sprite
    x 1
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    Unit-count sprite
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    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
  • 161600
  • 22000
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Player team
polarthole polarthole
No day-to-day abilities.
10:10:23
4000
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Player team
Wisteria Wisteria
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
14:05:36
25400
Urban Blight [ 3250 / 32400 ] High Society [ 3250 / 64800 ]
COP Button All enemy units lose -3 HP on urban terrain. Urban bonus is increased to +80%.
SCOP Button Urban bonus is increased to +130%, and attack for all units is increased by +3% for each of your owned urban terrain.
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Player team
TacticsCommand TacticsCommand
Units gain +10% attack and +10% defense.
42:23:04
1900
None [ 126000 / 126000 ] Ex Machina [ 126000 / 126000 ]
SCOP Button A 2-range missile deals 3 HP damage and prevents all affected units from acting next turn. The missile targets the opponents' greatest accumulation of unit value.
  • 48
    Unit-count sprite
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    Unit-count sprite
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    Unit-count sprite
    x 33
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
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    x 1
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    x 2
  • 178100
  • 27000
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Player team
HyperSonic HyperSonic
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
09:23:48
4000
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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Player team
DocDooom DocDooom
Units gain +10% attack and +10% defense.
11:05:19
6000
None [ 0 / 90000 ] Ex Machina [ 0 / 90000 ]
SCOP Button A 2-range missile deals 3 HP damage and prevents all affected units from acting next turn. The missile targets the opponents' greatest accumulation of unit value.
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.