Day 3 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 05/09/2011 - Last Updated: 06/26/2011 - Dawn of the Dead mod
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Damage Calculator (Hotkey: C)
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WelshRepublic
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
18500
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Player team
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
Tsunami [ 0 / 27000 ] Typhoon [ 0 / 81000 ]
njfball14
Units gain +10% attack. Units gain +10% attack.
18500
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Player team
Black Wave [ 0 / 27000 ] Black Storm [ 0 / 81000 ]
Black Wave [ 0 / 27000 ] Black Storm [ 0 / 81000 ]
Meta Rexy
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
18500
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Player team
Gold Rush [ 1937.5 / 27000 ] Power of Money [ 1937.5 / 81000 ]
Turbo Charge [ 2682.5 / 27000 ] Overdrive [ 2682.5 / 81000 ]
ymouba
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
4200
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Player team
Market Crash [ 4100 / 27000 ] War Bonds [ 4100 / 81000 ]
Gold Rush [ 2940 / 27000 ] Power of Money [ 2940 / 81000 ]
lord_jamlo
Units gain +10% attack. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
18500
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Player team
Black Wave [ 11480 / 27000 ] Black Storm [ 11480 / 81000 ]
Gold Rush [ 5345 / 27000 ] Power of Money [ 5345 / 81000 ]
Jup
Units gain +10% attack. Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
15500
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Player team
Black Wave [ 3225 / 27000 ] Black Storm [ 3225 / 81000 ]
Enhanced Vision [ 2452.5 / 27000 ] Counter Break [ 2452.5 / 81000 ]
Neville Longbottom
Units gain +10% attack. Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
18500
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Player team
Black Wave [ 500 / 27000 ] Black Storm [ 500 / 81000 ]
Meteor Strike [ 250 / 27000 ] Meteor Strike II [ 250 / 81000 ]
THUNDER_5
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
18500
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Player team
Gold Rush [ 0 / 27000 ] Power of Money [ 0 / 81000 ]
Tsunami [ 0 / 27000 ] Typhoon [ 0 / 81000 ]
Crimson_Blade1
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Units gain +10% attack.
18500
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Player team
Gold Rush [ 0 / 27000 ] Power of Money [ 0 / 81000 ]
Black Wave [ 0 / 27000 ] Black Storm [ 0 / 81000 ]
jasonhan0426
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
19100
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Player team
Market Crash [ 3405 / 27000 ] War Bonds [ 3405 / 81000 ]
Gold Rush [ 1190 / 27000 ] Power of Money [ 1190 / 81000 ]
vunguyenquang90
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
344900
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Player team
Copter Command [ 27000 / 27000 ] Airborne Assault [ 27095 / 81000 ]
Copter Command [ 11352.5 / 27000 ] Airborne Assault [ 11352.5 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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