CSR
Day 10 - Turn: 04d 14h 39m - Total: 18d 23h 49m
Game Started: 06/25/2025 - Last Updated: 07/27/2025 - Survival Challenge
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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yalnajja
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
08:09:51
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Player team
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Dendacier
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
21:08:49
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Player team
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
OmegaOne
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
06:23:31
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Player team
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Randir
Units gain +10% attack.
21:18:43
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    Unit-count sprite
    x 3
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Player team
Black Wave [ 2000 / 45000 ] Black Storm [ 2000 / 81000 ]
Seiai
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
18:12:29
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Player team
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Stormrider
Units cost is reduced to 90% (10% cheaper).
19:22:23
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Player team
Barter [ 4910 / 27000 ] Merchant Union [ 4910 / 45000 ]
Fruitigal
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
18:23:48
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Player team
Meteor Strike [ 10490 / 54000 ] Meteor Strike II [ 10490 / 90000 ]
YungGooguy
Units cost +20% more to build, but gain +30% attack and defense.
14:20:47
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Player team
Morale Boost [ 360 / 36000 ] Samurai Spirit [ 360 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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