brazil
Day 12 - Turn: 06d 22h 35m - Total: 16d 12h 27m
Game Started: 06/27/2025 - Last Updated: 07/13/2025 - Brazil
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Damage Calculator (Hotkey: C)
Move Planner
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Meteor
Angry nell I told you this would happen!
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Rafmagn
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Units gain +10% attack.
16:12:26
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    Units in vision only
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Market Crash [ 5900 / 18000 ] War Bonds [ 5900 / 54000 ]
Black Wave [ 2950 / 45000 ] Black Storm [ 2950 / 81000 ]
SKeLeDríno
No day-to-day abilities. No day-to-day abilities.
15:20:18
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    Units in vision only
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Sideslip [ 18000 / 18000 ] Sidewinder [ 45000 / 45000 ]
Sideslip [ 18000 / 18000 ] Sidewinder [ 30775 / 45000 ]
siobhan
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
15:03:47
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    Units in vision only
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Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 81000 / 81000 ]
Double Time [ 27000 / 27000 ] Victory March [ 65400 / 72000 ]
TheMajor
Units gain +10% attack. Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
15:10:50
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    Units in vision only
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Black Wave [ 45000 / 45000 ] Black Storm [ 59900 / 81000 ]
Tsunami [ 29950 / 36000 ] Typhoon [ 29950 / 63000 ]
Brun0BR
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
11:14:14
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    Units in vision only
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Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 34200 / 81000 ]
Snipe Attack [ 17100 / 27000 ] Super Snipe [ 17100 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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