Taipei
Day 33 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 06/30/2025 - Last Updated: 04/22/2026 - Taipei, Taiwan
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
BoxerSlamdance BoxerSlamdance
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
11:15:19
31000
Snipe Attack [ 11250 / 27000 ] Super Snipe [ 11250 / 54000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Croliv Croliv
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
04:09:34
30600
Double Time [ 32400 / 32400 ] Victory March [ 86400 / 86400 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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Antartic Antartic
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
09:02:43
8000
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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Rafmagn Rafmagn
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
06:00:30
5800
Snipe Attack [ 42850 / 70200 ] Super Snipe [ 42850 / 140400 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
  • 118
    Unit-count sprite
    x 27
    Unit-count sprite
    x 3
    Unit-count sprite
    x 6
    Unit-count sprite
    x 15
    Unit-count sprite
    x 63
    Unit-count sprite
    x 4
  • 1352500
  • 158000
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lolimartle lolimartle
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
05:03:52
176400
Terrain Tactics [ 0 / 72000 ] Prime Tactics [ 0 / 126000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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TwoYearsGone TwoYearsGone
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
14:01:45
91200
Double Time [ 27000 / 27000 ] Victory March [ 58750 / 72000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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Stormrider Stormrider
Luck on attacks is +0 to +19%.
11:04:23
22500
Lucky Star [ 27000 / 27000 ] Lady Luck [ 35700 / 54000 ]
COP Button Luck is improved to +0% to +59%.
SCOP Button Luck is improved to +0% to +99%.
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4ldwin 4ldwin
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
13:02:07
50000
Double Time [ 6750 / 27000 ] Victory March [ 6750 / 72000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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Lord Percy Lord Percy
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
13:10:33
144900
Terrain Tactics [ 57600 / 57600 ] Prime Tactics [ 100800 / 100800 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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leadapple leadapple
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
127300
Double Time [ 48600 / 48600 ] Victory March [ 129600 / 129600 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
  • 51
    Unit-count sprite
    x 22
    Unit-count sprite
    x 12
    Unit-count sprite
    x 11
    Unit-count sprite
    x 2
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
  • 658300
  • 122000
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JRiskyRich JRiskyRich
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
07:02:34
178000
Tower Shield [ 27000 / 27000 ] Tower of Power [ 54000 / 54000 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
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CaptainBaron CaptainBaron
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
24:12:47
66400
Snipe Attack [ 43200 / 43200 ] Super Snipe [ 86400 / 86400 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
  • 0
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QuietProfesional QuietProfesional
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
16:14:47
40800
Snipe Attack [ 43200 / 43200 ] Super Snipe [ 86400 / 86400 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Fruitigal Fruitigal
No day-to-day abilities.
01:03:42
26600
Sideslip [ 28800 / 28800 ] Sidewinder [ 72000 / 72000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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