You are the best
Day 15 - Turn: 00d 00h 00m - Total: 112d 11h 24m
Game Started: 06/29/2025 - Last Updated: 01/30/2026 - 16 p brawl to victory
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NeotankGanymede2025 NeotankGanymede2025
Units cost is reduced to 90% (10% cheaper).
136:09:11
1051700
Barter [ 1900 / 27000 ] Merchant Union [ 1900 / 45000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Thegame91 Thegame91
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
125:09:34
337800
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 54000 / 54000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Valdudu Valdudu
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
112:11:23
519700
Tower Shield [ 44200 / 54000 ] Tower of Power [ 44200 / 108000 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
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Sanake Sanake
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
71:18:13
602000
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
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tanjona219 tanjona219
Units cost +20% more to build, but gain +30% attack and defense.
53:05:22
599500
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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yamirequiem yamirequiem
Units cost +20% more to build, but gain +30% attack and defense.
112:17:10
582100
SUPER
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Modma055 Modma055
Units cost +20% more to build, but gain +30% attack and defense.
109:16:21
766660
Morale Boost [ 43200 / 43200 ] Samurai Spirit [ 75600 / 75600 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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einsama einsama
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
193:20:46
429400
Tower Shield [ 0 / 37800 ] Tower of Power [ 0 / 75600 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
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untpg untpg
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
165:19:39
319500
Tower Shield [ 0 / 32400 ] Tower of Power [ 0 / 64800 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
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DocDooom DocDooom
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
67:14:42
480500
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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ScribEnthusiast ScribEnthusiast
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
125:19:13
447460
Gold Rush [ 0 / 21600 ] Power of Money [ 0 / 64800 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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hadokade hadokade
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
180:23:27
457700
POWER
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
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Sedo Sedo
Units cost +20% more to build, but gain +30% attack and defense.
126:12:56
558900
Morale Boost [ 500 / 36000 ] Samurai Spirit [ 500 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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YadreLevu YadreLevu
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
71:16:53
530000
Copter Command [ 1000 / 18000 ] Airborne Assault [ 1000 / 54000 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
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IronWall93 IronWall93
Units cost +20% more to build, but gain +30% attack and defense.
71:16:05
392700
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Varker Varker
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
217:22:40
371400
Tower Shield [ 16000 / 54000 ] Tower of Power [ 16000 / 108000 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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