1x4 pipe to slang
Day 25 - Boot: 00d 00h 00m - AET:
Game Started: 05/16/2011 - Last Updated: 06/15/2011 - soldiers slangin pipe
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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d-american_soldier…
Units gain +30% attack, but lose -20% defense. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
36100
  • 0
  • 0
  • 0
Knuckleduster [ 27000 / 27000 ] Haymaker [ 54000 / 81000 ]
Urban Blight [ 27000 / 27000 ] High Society [ 54000 / 81000 ]
Robocop
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
67300
  • 0
  • 0
  • 0
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
Meteor Strike [ 27000 / 27000 ] Meteor Strike II [ 69870 / 81000 ]
Trick15
No day-to-day abilities. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
500
  • 0
  • 0
  • 0
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 56590 / 81000 ]
Lightning Drive [ 26550 / 27000 ] Lightning Strike [ 26550 / 81000 ]
GoblinKing
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
42800
  • 0
  • 0
  • 0
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
Meteor Strike [ 27000 / 27000 ] Meteor Strike II [ 54000 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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