Day 2 - Turn: 05d 22h 25m - Total: 07d 22h 08m
Game Started: 06/30/2025 - Last Updated: 07/14/2025 - 16 p brawl to victory
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Meteor
Angry nell I told you this would happen!
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Doktor
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
08:20:48
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    Units in vision only
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Player team
Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 54000 ]
deadnerd123
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
08:23:58
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    Units in vision only
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Player team
Market Crash [ 0 / 18000 ] War Bonds [ 0 / 54000 ]
SnowOwl909
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
08:10:06
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    Units in vision only
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Player team
Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 54000 ]
Surfypeko
Units gain +10% attack and +10% defense.
08:08:29
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    Units in vision only
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Player team
None [ 0 / 90000 ] Ex Machina [ 0 / 90000 ]
Narwalgod
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
07:05:32
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    Units in vision only
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Player team
Tower Shield [ 550 / 27000 ] Tower of Power [ 550 / 54000 ]
Josef5050
Units gain +10% attack and +10% defense.
08:06:28
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    Units in vision only
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Player team
None [ 500 / 90000 ] Ex Machina [ 500 / 90000 ]
kite973
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
08:15:21
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    Units in vision only
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Player team
Meteor Strike [ 0 / 54000 ] Meteor Strike II [ 0 / 90000 ]
Sanake
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
08:14:48
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    Units in vision only
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Player team
Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 54000 ]
TheMagicPlatypus
Units gain +10% attack and +10% defense.
04:07:38
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    Units in vision only
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Player team
None [ 0 / 90000 ] Ex Machina [ 0 / 90000 ]
MacKaber
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
06:04:27
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    Units in vision only
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Player team
Market Crash [ 0 / 18000 ] War Bonds [ 0 / 54000 ]
divertimento
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
07:22:07
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    Units in vision only
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Player team
Market Crash [ 0 / 18000 ] War Bonds [ 0 / 54000 ]
Stormrider
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
05:14:40
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    Units in vision only
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Player team
Meteor Strike [ 0 / 54000 ] Meteor Strike II [ 0 / 90000 ]
BoxerSlamdance
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
05:14:17
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    Units in vision only
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Player team
Meteor Strike [ 0 / 54000 ] Meteor Strike II [ 0 / 90000 ]
QuietProfesional
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
05:12:44
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    Units in vision only
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Player team
Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 54000 ]
Old Spice
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
05:23:43
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    Units in vision only
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Player team
Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 54000 ]
Dipshit 33
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
05:22:02
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    Units in vision only
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Player team
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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