I'M HOMEBITCH
Day 3 - Turn: 20d 03h 13m - Total: 66d 10h 05m
Game Started: 07/02/2025 - Last Updated: 12/15/2025 - Wheel of Fortune
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
MarleyVaa
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
67:17:38
8000
  • 5
    Unit-count sprite
    x 1
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    x 1
    Unit-count sprite
    x 1
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    x 1
    Unit-count sprite
    x 1
  • 55000
  • 25000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Copter Command [ 15300 / 18000 ] Airborne Assault [ 15300 / 54000 ]
Copter Command [ 7650 / 18000 ] Airborne Assault [ 7650 / 54000 ]
MacKaber
Units cost is reduced to 90% (10% cheaper). Units cost +20% more to build, but gain +30% attack and defense.
67:11:07
1200
  • 5
    Unit-count sprite
    x 2
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    x 2
    Unit-count sprite
    x 1
  • 51840
  • 25000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Barter [ 27000 / 27000 ] Merchant Union [ 29610 / 45000 ]
Morale Boost [ 14805 / 36000 ] Samurai Spirit [ 14805 / 63000 ]
Arina
Units cost is reduced to 90% (10% cheaper). Luck on attacks is +0 to +19%.
71:16:05
31800
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Barter [ 21015 / 27000 ] Merchant Union [ 21015 / 45000 ]
Lucky Star [ 10507.5 / 27000 ] Lady Luck [ 10507.5 / 54000 ]
Sanake
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
57:18:59
37400
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Copter Command [ 2100 / 18000 ] Airborne Assault [ 2100 / 54000 ]
Terrain Tactics [ 1050 / 36000 ] Prime Tactics [ 1050 / 63000 ]
Randir
Units cost +20% more to build, but gain +30% attack and defense. Units cost is reduced to 90% (10% cheaper).
71:20:17
1200
  • 6
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 93600
  • 25000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Morale Boost [ 12000 / 36000 ] Samurai Spirit [ 12000 / 63000 ]
Barter [ 24000 / 27000 ] Merchant Union [ 24000 / 45000 ]
Deedlith
Units cost is reduced to 90% (10% cheaper). Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
71:12:37
21900
  • 6
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 53100
  • 25000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Barter [ 7000 / 27000 ] Merchant Union [ 7000 / 45000 ]
Gold Rush [ 3500 / 18000 ] Power of Money [ 3500 / 54000 ]
Thegame91
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
71:18:12
4000
  • 4
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
  • 41300
  • 25000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Snipe Attack [ 26280 / 27000 ] Super Snipe [ 26280 / 54000 ]
Copter Command [ 13140 / 18000 ] Airborne Assault [ 13140 / 54000 ]
PrismaticStorm
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Units cost +20% more to build, but gain +30% attack and defense.
70:11:30
37600
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Copter Command [ 9000 / 18000 ] Airborne Assault [ 9000 / 54000 ]
Morale Boost [ 4500 / 36000 ] Samurai Spirit [ 4500 / 63000 ]
Wizard-9
Luck on attacks is +0 to +19%. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
66:10:04
48000
  • 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 18000
  • 25000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Lucky Star [ 9000 / 27000 ] Lady Luck [ 9000 / 54000 ]
Double Time [ 4500 / 27000 ] Victory March [ 4500 / 72000 ]
QuietProfesional
Units cost is reduced to 90% (10% cheaper). Units cost is reduced to 90% (10% cheaper).
57:07:14
5000
  • 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 8280
  • 25000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Barter [ 15520 / 27000 ] Merchant Union [ 15520 / 45000 ]
Barter [ 7760 / 27000 ] Merchant Union [ 7760 / 45000 ]
bremer1701
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
57:23:27
6000
  • 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 29200
  • 25000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Copter Command [ 18000 / 18000 ] Airborne Assault [ 22360 / 54000 ]
Double Time [ 11180 / 27000 ] Victory March [ 11180 / 72000 ]
PhoKing
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Units cost is reduced to 90% (10% cheaper).
57:16:53
12020
  • 4
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
  • 41500
  • 25000
    0/?
    0/?
    0/?
    0/?
    0/?
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    0/?
Copter Command [ 315 / 18000 ] Airborne Assault [ 315 / 54000 ]
Barter [ 630 / 27000 ] Merchant Union [ 630 / 45000 ]
queenofhell_
No day-to-day abilities. No day-to-day abilities.
57:22:44
26000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
NaroThirteen
Units cost +20% more to build, but gain +30% attack and defense. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
36:07:08
17600
  • 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 32400
  • 25000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Morale Boost [ 4500 / 36000 ] Samurai Spirit [ 4500 / 63000 ]
Copter Command [ 2250 / 18000 ] Airborne Assault [ 2250 / 54000 ]
Four-eyes
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
57:11:18
40000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
SkyserVII
Units cost +20% more to build, but gain +30% attack and defense. Units cost is reduced to 90% (10% cheaper).
44:00:00
25000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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