Hardcore Morale
Day 40 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/02/2025 - Last Updated: 02/10/2026 - Holdfast: Nations at War
(00,00)
Zoom In
Zoom Out
Zoom Level
Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
rundumnurd rundumnurd
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
10:10:40
14000
Snipe Attack [ 32400 / 32400 ] Super Snipe [ 59890 / 64800 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Doktor Doktor
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
01:01:46
99600
Lightning Drive [ 48600 / 48600 ] Lightning Strike [ 145800 / 145800 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Raedel Raedel
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
23:11:42
87200
Meteor Strike [ 76400 / 108000 ] Meteor Strike II [ 76400 / 180000 ]
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Zhara Zhara
No day-to-day abilities.
08:00:00
9000
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
melly melly
Units repair +1 additional HP (note: liable for costs).
28:05:41
18400
Lucky Lass [ 43200 / 43200 ] Covering Fire [ 56040 / 86400 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
zipper zipper
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
15:22:52
31000
Lightning Drive [ 800 / 32400 ] Lightning Strike [ 800 / 97200 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Eligitine Eligitine
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
14:09:24
16072
Gold Rush [ 36000 / 36000 ] Power of Money [ 94310 / 108000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
siobhan siobhan
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
07:02:22
34000
Snipe Attack [ 19340 / 27000 ] Super Snipe [ 19340 / 54000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
QuietProfesional QuietProfesional
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
00:00:00
2447808
Gold Rush [ 54000 / 54000 ] Power of Money [ 162000 / 162000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
  • 99
    Unit-count sprite
    x 7
    Unit-count sprite
    x 16
    Unit-count sprite
    x 29
    Unit-count sprite
    x 2
    Unit-count sprite
    x 4
    Unit-count sprite
    x 13
    Unit-count sprite
    x 2
    Unit-count sprite
    x 10
    Unit-count sprite
    x 2
    Unit-count sprite
    x 3
    Unit-count sprite
    x 10
    Unit-count sprite
    x 1
  • 1474960
  • 53000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
damopl damopl
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
19:20:50
26800
Lightning Drive [ 19700 / 32400 ] Lightning Strike [ 19700 / 97200 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
hydrophile hydrophile
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
28:22:53
211580
Gold Rush [ 25200 / 25200 ] Power of Money [ 48840 / 75600 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
  • 69
    Unit-count sprite
    x 3
    Unit-count sprite
    x 31
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 5
    Unit-count sprite
    x 6
    Unit-count sprite
    x 6
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 406400
  • 26000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Coxy90 Coxy90
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
22:03:09
16956
Gold Rush [ 46570 / 50400 ] Power of Money [ 46570 / 151200 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
achesst achesst
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
27:21:13
59200
Meteor Strike [ 54000 / 54000 ] Meteor Strike II [ 90000 / 90000 ]
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
jriico23 jriico23
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
14:04:39
21400
Gold Rush [ 18000 / 18000 ] Power of Money [ 19620 / 54000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Sanake Sanake
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
05:22:51
10000
Meteor Strike [ 0 / 54000 ] Meteor Strike II [ 0 / 90000 ]
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
SKeLeDríno SKeLeDríno
Units gain +30% attack, but lose -20% defense.
11:09:05
12500
Knuckleduster [ 13950 / 27000 ] Haymaker [ 13950 / 54000 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.