Medik Vs Biomedik 3vs3
Day 5 - Turn: 20d 23h 44m - Total: 97d 13h 32m
Game Started: 07/10/2025 - Last Updated: 08/04/2025 - Allegro forte
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Reggaeshark0
No day-to-day abilities.
97:13:31
5000
  • 8
    Unit-count sprite
    x 7
    Unit-count sprite
    x 1
  • 14000
  • 5000
    0/?
    0/?
    0/?
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    0/?
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Player team
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
JESANDRES
Units (even air units) gain +10% attack power on plains.
83:16:02
4000
  • 8
    Unit-count sprite
    x 7
    Unit-count sprite
    x 1
  • 10000
  • 5000
    0/?
    0/?
    0/?
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Player team
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
Hecz
Units gain +30% attack, but lose -20% defense.
82:16:47
0
  • 8
    Unit-count sprite
    x 7
    Unit-count sprite
    x 1
  • 13000
  • 5000
    0/?
    0/?
    0/?
    0/?
    0/?
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    0/?
Player team
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 54000 ]
DrTaco1618
Units (even air units) gain +10% attack power on plains.
84:17:00
5000
  • 8
    Unit-count sprite
    x 8
  • 8000
  • 5000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
Adixionz
No day-to-day abilities.
72:17:15
0
  • 7
    Unit-count sprite
    x 1
    Unit-count sprite
    x 6
  • 12000
  • 5000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
Reyes.Y
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
83:11:10
0
  • 9
    Unit-count sprite
    x 8
    Unit-count sprite
    x 1
  • 15000
  • 6000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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