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Day 33 - Turn: 06d 12h 31m - Total: 18d 08h 08m
Game Started: 07/04/2025 - Last Updated: 11/24/2025 - !!!!Chasing Light v5.0
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
AAAAAAAAAAAAAA
Units cost is reduced to 90% (10% cheaper).
33:11:19
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Barter [ 59400 / 59400 ] Merchant Union [ 99000 / 99000 ]
NovaOdos
Luck on attacks is +0 to +19%.
27:09:32
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POWER
fedex
Units cost is reduced to 90% (10% cheaper).
18:21:20
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Barter [ 43200 / 43200 ] Merchant Union [ 72000 / 72000 ]
Jaklyman
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
30:07:18
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Gold Rush [ 50400 / 50400 ] Power of Money [ 57305 / 151200 ]
XLnapkins
Units gain +10% attack.
36:21:51
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SUPER
Eligitine
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
12:19:31
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Gold Rush [ 46800 / 46800 ] Power of Money [ 60780 / 140400 ]
CryScream
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
10:00:14
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Copter Command [ 28800 / 28800 ] Airborne Assault [ 86400 / 86400 ]
lukej986
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
34:08:28
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Gold Rush [ 54000 / 54000 ] Power of Money [ 156690 / 162000 ]
Rafmagn
Units cost is reduced to 90% (10% cheaper).
18:08:07
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Barter [ 75600 / 75600 ] Merchant Union [ 92510 / 126000 ]
ScribEnthusiast
Units cost is reduced to 90% (10% cheaper).
17:13:51
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Barter [ 42690 / 43200 ] Merchant Union [ 42690 / 72000 ]
Wizard996
Unaffected by snow, but rain affects him the same as snow would for others.
06:00:18
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Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 63000 ]
JikanZanguin1989
Units cost is reduced to 90% (10% cheaper).
02:12:47
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Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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