Unless more people
Day 4 - Turn: 20d 08h 21m - Total: 84d 10h 31m
Game Started: 07/05/2025 - Last Updated: 07/27/2025 - A World map
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Messages
Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Modma055
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. No day-to-day abilities.
84:10:30
557000
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  • 12000
  • 28500
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Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
NeotankGanymede2025
Units cost +20% more to build, but gain +30% attack and defense. No day-to-day abilities.
71:22:57
574000
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  • 16800
  • 38000
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Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
LordTachunks
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. Units (even air units) gain +10% attack power on plains.
44:00:00
528500
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  • 0
  • 0
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Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
Valdudu
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. No day-to-day abilities.
71:22:29
622500
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Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 54000 ]
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
DerangedDomino
Luck on attacks is -9% to +24%. Luck on attacks is -14% to +29%.
71:18:17
642500
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  • 12000
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Brute Force [ 0 / 27000 ] Barbaric Blow [ 0 / 54000 ]
Overclock [ 0 / 27000 ] System Crash [ 0 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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