2v2s FOG [T2]
Day 22 - Turn: 00d 13h 48m - Total: 00d 13h 48m
Game Started: 07/08/2025 - Last Updated: 09/23/2025 -
(00,00)
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Damage Calculator (Hotkey: C)
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Replay
Meteor
Angry nell I told you this would happen!
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link314
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
27:07:28
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Player team
Lightning Drive [ 37800 / 37800 ] Lightning Strike [ 92150 / 113400 ]
Argusdubbs
Unaffected by snow, but rain affects him the same as snow would for others.
21:02:27
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Player team
Blizzard [ 32400 / 32400 ] Winter Fury [ 75600 / 75600 ]
RedWalrus92
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
21:05:17
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Player team
Lightning Drive [ 32400 / 32400 ] Lightning Strike [ 70150 / 97200 ]
Pentagon69
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
13:47:58
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Player team
Double Time [ 37800 / 37800 ] Victory March [ 100800 / 100800 ]
QuietProfesional
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
21:10:53
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Player team
Urban Blight [ 38800 / 48600 ] High Society [ 38800 / 97200 ]
OMGWTFBBQCREW
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
12:12:41
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Player team
POWER
Hihotimber
Unaffected by snow, but rain affects him the same as snow would for others.
03:13:35
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Player team
Blizzard [ 27250 / 32400 ] Winter Fury [ 27250 / 75600 ]
quacktagon
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
13:08:58
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Player team
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 41050 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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