2v2s FOG [T2]
Day 2 - Turn: 06d 02h 04m - Total: 06d 10h 04m
Game Started: 07/08/2025 - Last Updated: 07/16/2025 -
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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link314
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
08:21:47
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    Units in vision only
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Player team
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
Argusdubbs
Unaffected by snow, but rain affects him the same as snow would for others.
08:06:46
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Player team
Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 63000 ]
RedWalrus92
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
08:10:00
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Player team
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
Pentagon69
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
04:08:37
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Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
QuietProfesional
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
08:21:21
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Player team
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
OMGWTFBBQCREW
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
08:23:47
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Player team
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
Hihotimber
Unaffected by snow, but rain affects him the same as snow would for others.
06:10:03
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    Units in vision only
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Player team
Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 63000 ]
quacktagon
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
07:16:58
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Player team
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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