loool
Day 43 - Turn: 20d 00h 12m - Total: 602d 15h 24m
Game Started: 07/09/2025 - Last Updated: 12/07/2025 - !.New England v3
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
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j1godz
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
44:00:00
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Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
dashwood
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
608:18:23
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POWER
aresius_cat
Units cost is reduced to 90% (10% cheaper).
602:15:23
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Barter [ 0 / 59400 ] Merchant Union [ 0 / 99000 ]
magalaf
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
602:11:30
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Tsunami [ 108000 / 108000 ] Typhoon [ 189000 / 189000 ]
HouseLizard
Units cost is reduced to 90% (10% cheaper).
194:16:49
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Barter [ 27000 / 27000 ] Merchant Union [ 40540 / 45000 ]
SKeLeDríno
Units cost +20% more to build, but gain +30% attack and defense.
595:12:59
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Morale Boost [ 20025 / 79200 ] Samurai Spirit [ 20025 / 138600 ]
Hesty
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
183:18:17
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Copter Command [ 21600 / 21600 ] Airborne Assault [ 39960 / 64800 ]
Az1mute
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
280:04:30
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POWER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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