Maelstrom Immigration
Day 23 - Turn: 01d 21h 48m - Total: 01d 21h 48m
Game Started: 07/11/2025 - Last Updated: 11/27/2025 - Maelstrom Immigration
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Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
zielinskigr
No day-to-day abilities.
13:05:04
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Sideslip [ 14100 / 18000 ] Sidewinder [ 14100 / 45000 ]
AAAAAAAAAAAAAA
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
23:18:47
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Terrain Tactics [ 43200 / 43200 ] Prime Tactics [ 75600 / 75600 ]
Chociloni
No day-to-day abilities.
24:20:28
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POWER
Lordkilla12
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
17:17:49
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SUPER
Feblaze
No day-to-day abilities.
01:21:47
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Sideslip [ 25200 / 25200 ] Sidewinder [ 31600 / 63000 ]
dashwood
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
16:23:06
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Max Force [ 11800 / 43200 ] Max Blast [ 11800 / 86400 ]
Hesty
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
06:15:04
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Tower Shield [ 27000 / 27000 ] Tower of Power [ 45800 / 54000 ]
SKeLeDríno
Units gain +30% attack, but lose -20% defense.
21:23:53
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Knuckleduster [ 27000 / 27000 ] Haymaker [ 54000 / 54000 ]
MrHuevosGordos
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
08:00:00
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Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 54000 ]
quacktagon
Luck on attacks is -14% to +29%.
10:14:42
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Overclock [ 10450 / 32400 ] System Crash [ 10450 / 75600 ]
Jimbox18
Luck on attacks is -14% to +29%.
03:20:04
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Overclock [ 19750 / 43200 ] System Crash [ 19750 / 100800 ]
Pajoomas
No day-to-day abilities.
02:21:38
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Sideslip [ 21600 / 21600 ] Sidewinder [ 23350 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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