Day 48 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/10/2025 - Last Updated: 12/25/2025 - Seoul
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
spiderking
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
04:03:05
11000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
santigee
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
25:19:23
38550
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
SUPER
Joey.Buttafuoco
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
14:04:28
25240
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Gold Rush [ 11000 / 18000 ] Power of Money [ 11000 / 54000 ]
Az1mute
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
44:14:21
11618
  • 14
    Units in vision only
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
  • 162080
  • 50000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Gold Rush [ 54000 / 54000 ] Power of Money [ 162000 / 162000 ]
dashwood
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
00:00:00
120500
  • 46
    Units in vision only
    Unit-count sprite
    x 11
    Unit-count sprite
    x 2
    Unit-count sprite
    x 18
    Unit-count sprite
    x 13
    Unit-count sprite
    x 2
  • 642800
  • 81000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Snipe Attack [ 0 / 81000 ] Super Snipe [ 0 / 162000 ]
Redusk38
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
43:09:08
7500
  • 50
    Units in vision only
    Unit-count sprite
    x 6
    Unit-count sprite
    x 12
    Unit-count sprite
    x 7
    Unit-count sprite
    x 13
    Unit-count sprite
    x 12
  • 703200
  • 104000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Double Time [ 21600 / 81000 ] Victory March [ 21600 / 216000 ]
Narwalgod
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
11:07:53
43000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Gold Rush [ 10880 / 18000 ] Power of Money [ 10880 / 54000 ]
SpiffyDC
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
14:18:17
24800
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 54000 / 54000 ]
Surfypeko
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
07:03:29
21600
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Enhanced Vision [ 6800 / 27000 ] Counter Break [ 6800 / 45000 ]
neibanlucky
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
41:11:53
157100
  • 50
    Units in vision only
    Unit-count sprite
    x 25
    Unit-count sprite
    x 11
    Unit-count sprite
    x 5
    Unit-count sprite
    x 6
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 463800
  • 186000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Double Time [ 75600 / 75600 ] Victory March [ 201600 / 201600 ]
Danolino
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
32:10:22
357840
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
SUPER
Awkwardness
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
09:03:10
17040
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Gold Rush [ 18000 / 18000 ] Power of Money [ 18640 / 54000 ]
Caliyuga
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
04:10:59
25800
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Snipe Attack [ 4290 / 32400 ] Super Snipe [ 4290 / 64800 ]
Roosty1
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
34:12:08
3887972
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Gold Rush [ 54000 / 54000 ] Power of Money [ 153740 / 162000 ]
Donny1
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
11:04:17
29800
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Double Time [ 15250 / 27000 ] Victory March [ 15250 / 72000 ]
SKeLeDríno
Units gain +30% attack, but lose -20% defense.
27:05:14
128500
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Knuckleduster [ 0 / 64800 ] Haymaker [ 0 / 129600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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