city nights brawl
Day 19 - Turn: 04d 16h 27m - Total: 09d 18h 53m
Game Started: 07/11/2025 - Last Updated: 11/14/2025 - Montreal
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
dashwood
Units cost +20% more to build, but gain +30% attack and defense.
12:22:13
119160
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Morale Boost [ 0 / 50400 ] Samurai Spirit [ 0 / 88200 ]
queen12
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
08:20:15
13000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
Hesty
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
08:00:01
67400
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 46220 / 54000 ]
Surfypeko
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
10:08:23
43000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
luckyhero7
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
21:02:30
14700
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
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    0/?
Player team
POWER
Feblaze
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
04:16:13
1600
  • 13
    Unit-count sprite
    x 2
    Unit-count sprite
    x 4
    Unit-count sprite
    x 4
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    x 2
    Unit-count sprite
    x 1
  • 67800
  • 58000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Snipe Attack [ 37800 / 37800 ] Super Snipe [ 54900 / 75600 ]
touf25
Units cost +20% more to build, but gain +30% attack and defense.
22:21:57
18360
  • 100
    Unit-count sprite
    x 18
    Unit-count sprite
    x 2
    Unit-count sprite
    x 8
    Unit-count sprite
    x 41
    Unit-count sprite
    x 13
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    x 11
    Unit-count sprite
    x 1
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    x 1
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    x 3
    Unit-count sprite
    x 2
  • 1053240
  • 258000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Morale Boost [ 42190 / 57600 ] Samurai Spirit [ 42190 / 100800 ]
MrHuevosGordos
Unaffected by snow, but rain affects him the same as snow would for others.
08:00:00
10000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 63000 ]
girthnessmonster
Units cost +20% more to build, but gain +30% attack and defense.
20:07:54
62440
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 63000 / 63000 ]
AlastorKalazar
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
18:10:43
64100
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Max Force [ 13530 / 32400 ] Max Blast [ 13530 / 64800 ]
GlancingatEurydice
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
19:06:21
302700
  • 94
    Unit-count sprite
    x 11
    Unit-count sprite
    x 5
    Unit-count sprite
    x 16
    Unit-count sprite
    x 4
    Unit-count sprite
    x 40
    Unit-count sprite
    x 6
    Unit-count sprite
    x 6
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
  • 763200
  • 246000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Urban Blight [ 64800 / 64800 ] High Society [ 76850 / 129600 ]
MostlyUnknown
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
09:18:52
189500
  • 81
    Unit-count sprite
    x 24
    Unit-count sprite
    x 5
    Unit-count sprite
    x 18
    Unit-count sprite
    x 6
    Unit-count sprite
    x 5
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    x 4
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    x 4
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 6
    Unit-count sprite
    x 2
  • 362100
  • 138000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Tower Shield [ 0 / 43200 ] Tower of Power [ 0 / 86400 ]
Starduster
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
11:08:37
260100
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 81000 / 81000 ]
Product
Units gain +10% attack and +10% defense.
11:11:01
118100
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
None [ 90000 / 90000 ] Ex Machina [ 90000 / 90000 ]
XLnapkins
Units gain +10% attack.
23:03:24
9900
  • 48
    Unit-count sprite
    x 10
    Unit-count sprite
    x 16
    Unit-count sprite
    x 1
    Unit-count sprite
    x 4
    Unit-count sprite
    x 15
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 458300
  • 140000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
SUPER
SpiffyDC
Units gain +10% attack.
14:06:05
5400
  • 22
    Unit-count sprite
    x 3
    Unit-count sprite
    x 3
    Unit-count sprite
    x 10
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    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 204200
  • 122000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
SUPER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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