2c2v2v2 fog
Day 15 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/13/2025 - Last Updated: 09/01/2025 - Heavy Mass
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
WattRabbit WattRabbit
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
06:17:29
13000
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
  • 0
    Units in vision only
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Player team
Roosty1 Roosty1
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
17:11:23
24800
Turbo Charge [ 27000 / 32400 ] Overdrive [ 27000 / 64800 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
  • 0
    Units in vision only
  • 0
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Player team
mrbananas mrbananas
Units gain +30% attack, but lose -20% defense.
18:21:25
2800
Knuckleduster [ 32400 / 32400 ] Haymaker [ 64800 / 64800 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
  • 49
    Units in vision only
    Unit-count sprite
    x 13
    Unit-count sprite
    x 24
    Unit-count sprite
    x 6
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 187000
  • 40000
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Player team
drikanor drikanor
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
08:15:09
7000
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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    Units in vision only
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Player team
Wungus Wungus
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
08:20:16
5000
Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 54000 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
  • 0
    Units in vision only
  • 0
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Player team
Loetim6993 Loetim6993
No day-to-day abilities.
08:00:00
4000
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
  • 0
    Units in vision only
  • 0
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Player team
Symbio Symbio
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
08:00:00
4000
Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
  • 0
    Units in vision only
  • 0
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Player team
Qertikal Qertikal
Luck on attacks is +0 to +19%.
00:00:00
23100
Lucky Star [ 37800 / 37800 ] Lady Luck [ 47350 / 75600 ]
COP Button Luck is improved to +0% to +59%.
SCOP Button Luck is improved to +0% to +99%.
  • 22
    Units in vision only
    Unit-count sprite
    x 8
    Unit-count sprite
    x 1
    Unit-count sprite
    x 12
    Unit-count sprite
    x 1
  • 62000
  • 23000
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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