FFA
Day 54 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/15/2025 - Last Updated: 02/09/2026 - Taipei, Taiwan
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Hardie
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
17:09:02
64100
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Turbo Charge [ 37800 / 37800 ] Overdrive [ 75600 / 75600 ]
melly
No day-to-day abilities.
21:13:58
117800
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Sideslip [ 150 / 25200 ] Sidewinder [ 150 / 63000 ]
Redgamer32
Units gain +30% attack, but lose -20% defense.
22:01:37
208700
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Knuckleduster [ 81000 / 81000 ] Haymaker [ 162000 / 162000 ]
PrismaticStorm
Units (even air units) gain +10% attack power on plains.
10:10:57
41700
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Beat Down [ 27000 / 27000 ] Block Rock [ 53400 / 54000 ]
Nopassword
No day-to-day abilities.
50:20:00
1607100
  • 50
    Units in vision only
    Unit-count sprite
    x 24
    Unit-count sprite
    x 8
    Unit-count sprite
    x 5
    Unit-count sprite
    x 2
    Unit-count sprite
    x 11
  • 800000
  • 194000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Sideslip [ 43200 / 43200 ] Sidewinder [ 108000 / 108000 ]
ShiningForce4
Units (even air units) gain +10% attack power on roads.
24:03:39
341300
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Forced March [ 27000 / 27000 ] Trail of Woe [ 45000 / 45000 ]
LosConrados
No day-to-day abilities.
08:00:00
3000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
SKeLeDríno
Units gain +30% attack, but lose -20% defense.
16:01:43
100
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
SUPER
SpiffyDC
No day-to-day abilities.
15:15:31
29900
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Sideslip [ 25200 / 25200 ] Sidewinder [ 63000 / 63000 ]
Roosty1
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
29:09:43
86100
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Turbo Charge [ 37800 / 37800 ] Overdrive [ 71250 / 75600 ]
coletrain
No day-to-day abilities.
22:01:18
33000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Sideslip [ 43200 / 43200 ] Sidewinder [ 108000 / 108000 ]
theDJcat
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
00:00:00
593600
  • 50
    Units in vision only
    Unit-count sprite
    x 26
    Unit-count sprite
    x 4
    Unit-count sprite
    x 9
    Unit-count sprite
    x 9
    Unit-count sprite
    x 2
  • 707000
  • 135000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Turbo Charge [ 54500 / 81000 ] Overdrive [ 54500 / 162000 ]
InevitableBigfootPainter…
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
09:22:01
6900
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Enhanced Vision [ 43200 / 43200 ] Counter Break [ 72000 / 72000 ]
JIPS
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
14:23:59
59700
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
SUPER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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