8p Seoul (7/16/25) A
Day 7 - Turn: 05d 10h 55m - Total: 09d 17h 22m
Game Started: 07/18/2025 - Last Updated: 08/03/2025 - Seoul (8p)
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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PhoKing
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
13:12:37
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Gold Rush [ 1520 / 18000 ] Power of Money [ 1520 / 54000 ]
noonoo117
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
11:19:50
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Gold Rush [ 7320 / 18000 ] Power of Money [ 7320 / 54000 ]
Spidyman
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
09:17:21
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Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Joey.Buttafuoco
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
11:09:04
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Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
revan1022
Luck on attacks is +0 to +19%.
08:00:00
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Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 54000 ]
JikanZanguin1989
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
12:07:49
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Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Redgamer32
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
12:12:08
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Gold Rush [ 1920 / 18000 ] Power of Money [ 1920 / 54000 ]
Raynian
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
11:17:36
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Gold Rush [ 4240 / 18000 ] Power of Money [ 4240 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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