8p Seoul (7/16/25) A
Day 11 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/18/2025 - Last Updated: 09/06/2025 - Seoul (8p)
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
PhoKing PhoKing
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
14:12:37
42040
Gold Rush [ 1840 / 18000 ] Power of Money [ 1840 / 54000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
noonoo117 noonoo117
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
00:00:00
73600
Gold Rush [ 18000 / 18000 ] Power of Money [ 43240 / 54000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
  • 45
    Units in vision only
    Unit-count sprite
    x 2
    Unit-count sprite
    x 29
    Unit-count sprite
    x 5
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 95440
  • 44000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Spidyman Spidyman
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
05:06:26
41000
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Joey.Buttafuoco Joey.Buttafuoco
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
14:17:17
32800
Gold Rush [ 3520 / 18000 ] Power of Money [ 3520 / 54000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
revan1022 revan1022
Luck on attacks is +0 to +19%.
08:00:00
5000
Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 54000 ]
COP Button Luck is improved to +0% to +59%.
SCOP Button Luck is improved to +0% to +99%.
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
JikanZanguin1989 JikanZanguin1989
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
06:09:39
25000
Snipe Attack [ 8920 / 27000 ] Super Snipe [ 8920 / 54000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Redgamer32 Redgamer32
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
16:05:27
9640
Gold Rush [ 18000 / 18000 ] Power of Money [ 40400 / 54000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
  • 50
    Units in vision only
    Unit-count sprite
    x 35
    Unit-count sprite
    x 7
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 122720
  • 53000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Raynian Raynian
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
15:01:10
56800
Gold Rush [ 18000 / 18000 ] Power of Money [ 21000 / 54000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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