Day 42 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/17/2025 - Last Updated: 10/21/2025 - The Game of Diplomacy - Europe 1901
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
potato_man potato_man
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
26:09:24
32600
Snipe Attack [ 37800 / 37800 ] Super Snipe [ 49640 / 75600 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
  • 0
    Units in vision only
  • 0
  • 0
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jffj jffj
Units cost +20% more to build, but gain +30% attack and defense.
79:08:23
22800
Morale Boost [ 71200 / 72000 ] Samurai Spirit [ 71200 / 126000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
  • 0
    Units in vision only
  • 0
  • 0
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Sideshow_Tom Sideshow_Tom
Unaffected by snow, but rain affects him the same as snow would for others.
122:09:28
1450
SUPER
COP Button Changes the weather to Snow for 1 day.
SCOP Button Enemy units lose 2 HP (to a minimum of 0.1 HP), and the weather changes to snow for 1 day.
  • 65
    Units in vision only
    Unit-count sprite
    x 18
    Unit-count sprite
    x 13
    Unit-count sprite
    x 9
    Unit-count sprite
    x 9
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 6
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
  • 502200
  • 98000
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Deedlith Deedlith
Units cost is reduced to 90% (10% cheaper).
47:11:56
19510
Barter [ 32400 / 32400 ] Merchant Union [ 54000 / 54000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
  • 0
    Units in vision only
  • 0
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DoctorDJJones DoctorDJJones
Unaffected by snow, but rain affects him the same as snow would for others.
73:19:28
2250
Blizzard [ 43200 / 43200 ] Winter Fury [ 86815 / 100800 ]
COP Button Changes the weather to Snow for 1 day.
SCOP Button Enemy units lose 2 HP (to a minimum of 0.1 HP), and the weather changes to snow for 1 day.
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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depre depre
Unaffected by snow, but rain affects him the same as snow would for others.
00:00:00
70400
Blizzard [ 0 / 70200 ] Winter Fury [ 0 / 163800 ]
COP Button Changes the weather to Snow for 1 day.
SCOP Button Enemy units lose 2 HP (to a minimum of 0.1 HP), and the weather changes to snow for 1 day.
  • 41
    Units in vision only
    Unit-count sprite
    x 11
    Unit-count sprite
    x 4
    Unit-count sprite
    x 3
    Unit-count sprite
    x 4
    Unit-count sprite
    x 2
    Unit-count sprite
    x 7
    Unit-count sprite
    x 5
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 377250
  • 100000
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serifAizawa serifAizawa
Unaffected by snow, but rain affects him the same as snow would for others.
22:12:28
54600
Blizzard [ 25135 / 27000 ] Winter Fury [ 25135 / 63000 ]
COP Button Changes the weather to Snow for 1 day.
SCOP Button Enemy units lose 2 HP (to a minimum of 0.1 HP), and the weather changes to snow for 1 day.
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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