egg55
Day 6 - Boot: 00d 00h 00m - AET:
Game Started: 06/09/2011 - Last Updated: 08/31/2011 - *** Nickdownz ***
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
Slazzy
Units cost +20% more to build, but gain +30% attack and defense.
8560
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Morale Boost [ 631.2 / 27000 ] Samurai Spirit [ 631.2 / 81000 ]
Fascelli
Units (even air units) gain +10% attack power on plains.
800
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Beat Down [ 24131.2 / 27000 ] Block Rock [ 24131.2 / 81000 ]
RedFaceofAwesomeness
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
8000
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Meteor Strike [ 0 / 27000 ] Meteor Strike II [ 0 / 81000 ]
DJ-Moogle
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
13300
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Lightning Drive [ 12484.1 / 27000 ] Lightning Strike [ 12484.1 / 81000 ]
Azzaphox
Units gain +10% attack.
13600
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Black Wave [ 10737.8 / 27000 ] Black Storm [ 10737.8 / 81000 ]
johnfrich14344
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
7800
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Lightning Drive [ 690 / 27000 ] Lightning Strike [ 690 / 81000 ]
lord_jamlo
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
7200
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Double Time [ 3080 / 27000 ] Victory March [ 3080 / 81000 ]
croc
Units cost +20% more to build, but gain +30% attack and defense.
21040
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Morale Boost [ 19655.4 / 27000 ] Samurai Spirit [ 19655.4 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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