2-X3
Day 27 - Turn: 00d 00h 00m - Total: 13d 17h 24m
Game Started: 07/18/2025 - Last Updated: 07/21/2025 - (3) Whisker's Field [FFA]
(00,00)
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Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
InevitableBigfootPainter…
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
13:17:24
83232
  • 35
    Units in vision only
    Unit-count sprite
    x 8
    Unit-count sprite
    x 7
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 5
    Unit-count sprite
    x 5
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
  • 273600
  • 28000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Gold Rush [ 43200 / 43200 ] Power of Money [ 46330 / 129600 ]
crotolamo
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
32:11:30
14100
  • 2
    Units in vision only
    Unit-count sprite
    x 2
  • 18000
  • 14000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Max Force [ 43200 / 43200 ] Max Blast [ 86400 / 86400 ]
heliosfera
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
27:15:50
31000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Turbo Charge [ 27000 / 27000 ] Overdrive [ 54000 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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