A Game of Endurance
Day 18 - Turn: 10d 04h 16m - Total: 212d 04h 28m
Game Started: 07/19/2025 - Last Updated: 06/17/2026 - A Waste of Time
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Varker Varker
Units repair +1 additional HP (note: liable for costs).
277:20:47
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Lucky Lass [ 43200 / 43200 ] Covering Fire [ 86400 / 86400 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
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noonoo117 noonoo117
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
258:18:37
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Copter Command [ 36000 / 36000 ] Airborne Assault [ 40480 / 108000 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
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dashwood dashwood
Units cost is reduced to 90% (10% cheaper).
270:17:41
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Barter [ 48600 / 48600 ] Merchant Union [ 81000 / 81000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Stormrider Stormrider
Units cost is reduced to 90% (10% cheaper).
119:10:03
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Barter [ 27000 / 27000 ] Merchant Union [ 45000 / 45000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Cassare Cassare
Units cost is reduced to 90% (10% cheaper).
269:03:22
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Barter [ 43200 / 43200 ] Merchant Union [ 68985 / 72000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Gloom Gloom
No day-to-day abilities.
124:06:10
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Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 50775 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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StellarHamster StellarHamster
Units gain +10% attack.
126:01:08
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Black Wave [ 19400 / 45000 ] Black Storm [ 19400 / 81000 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
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RobertJoe RobertJoe
Units cost +20% more to build, but gain +30% attack and defense.
258:01:06
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Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 59055 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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T14Armata T14Armata
Units gain +10% attack.
95:11:34
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Black Wave [ 45000 / 45000 ] Black Storm [ 48400 / 81000 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
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Fruitigal Fruitigal
Units cost is reduced to 90% (10% cheaper).
212:04:27
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Barter [ 19535 / 48600 ] Merchant Union [ 19535 / 81000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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ChaosCommander ChaosCommander
Units cost is reduced to 90% (10% cheaper).
261:15:59
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Barter [ 43200 / 43200 ] Merchant Union [ 72000 / 72000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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NeotankGanymede2025 NeotankGanymede2025
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
220:21:14
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Copter Command [ 25200 / 25200 ] Airborne Assault [ 66765 / 75600 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
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heliosfera heliosfera
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
57:19:49
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Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 68000 / 81000 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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orejitasbuffys orejitasbuffys
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
44:00:00
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Meteor Strike [ 0 / 54000 ] Meteor Strike II [ 0 / 90000 ]
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
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Lordkilla12 Lordkilla12
Units cost +20% more to build, but gain +30% attack and defense.
222:06:40
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Morale Boost [ 43200 / 43200 ] Samurai Spirit [ 63700 / 75600 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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knuxdapalls knuxdapalls
Units cost is reduced to 90% (10% cheaper).
264:19:33
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Barter [ 12660 / 43200 ] Merchant Union [ 12660 / 72000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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