The NZ wars
Day 2 - Turn: 10d 20h 50m - Total: 42d 21h 33m
Game Started: 07/20/2025 - Last Updated: 08/21/2025 - NZ 6p
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
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The winner
No day-to-day abilities. No day-to-day abilities.
53:21:57
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Player team
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
Lord 1
Luck on attacks is -9% to +24%. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
42:21:32
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Player team
Brute Force [ 0 / 27000 ] Barbaric Blow [ 0 / 54000 ]
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
Asmoedeus
Units gain +10% attack and +10% defense. Units gain +30% attack, but lose -20% defense.
43:23:55
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Player team
None [ 0 / 90000 ] Ex Machina [ 0 / 90000 ]
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 54000 ]
BKlonkus
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. No day-to-day abilities.
43:22:43
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Player team
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
aTacoci
Units cost is reduced to 90% (10% cheaper). Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
43:22:20
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Player team
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
marcus.poot@my.rongotai.school…
Units cost is reduced to 90% (10% cheaper). No day-to-day abilities.
42:03:02
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    Units in vision only
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Player team
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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